A downloadable game for Windows, macOS, and Linux

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'From Flames' is an atmospheric, explorative thriller, with horror elements; inspired by David Szymanski's 'Fingerbones', and to a lesser extent: Silent Hill.

Set in a post-apocalyptic world, you play as a scavenger, who stumbles upon a church which contains a dark history. Unaware of the horrors within, you decide it to be a good spot to look for supplies.

'Following days of wandering through fields and forests, blinded by an intense fog, you eventually come across a church at the roadside. Running low on food, you decide to take a look inside.

What you find will be your undoing.'

Explore the environment, read notes, find items, solve puzzles, and unravel the horrors of a time long passed. The game features a total of 5 potential endings, but how to achieve them all is up to you to discover.

Controls

WASD - Movement

Mouse Movement - Move the Camera

Left Click - Interact

Escape - Pause the Game / Close Item Pop-Ups


Happy Halloween everyone, I hope you enjoy!

You can follow me on Twitter here for updates on future projects: https://twitter.com/TomRobsonGames

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 3.9 out of 5 stars
(31 total ratings)
AuthorTomRobson
GenrePuzzle
TagsAtmospheric, First-Person, Halloween, Horror, Multiple Endings, Short, Singleplayer, Thriller

Download

Download NowName your own price

Click download now to get access to the following files:

From Flames - Windows.zip 51 MB
From Flames - macOS.zip 58 MB
From Flames - Linux.zip 60 MB

Comments

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hmm can't tell whether the existence of an ending F means that there's actually 6 endings, or if it's just a typo. oor maybe its like a grading system, idk

Great game, 7.4/10. The mystery leaves just enough to have me super invested in the events. The greatest mystery though is if the factory reset option on the computer has a purpose, I'll never know

Tricky puzzles ;) Well done game! Mac M1 Walkthrough

I got all the endings, I think. I  forget, I got a lot of them though. Thanks, game was fun.


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Can't believe I've never played this till now! It was so good and so much fun finding all the endings!

Hiya now I know I'm alittle late... little late haha but I played the game & it was pretty cool. Now I didn't get all the ending's, I got 5/6 but still the amount of time I spent was fun as well as creepy of course. Cool game & I wish you the best of luck to your next project. 

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Awesome little horror mystery game with some cool old school graphics, a unique atmosphere, and an interesting story. Thanks for the experience and I hope you keep up the incredible work.

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I replayed it to get all the endings! It froze on the last one but thats fine. I love the story of this game and ill definitely look up the other things you made!  

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This was really good! The story was solid and kept me in it the whole time the sounds were different enough to make me think there was a threat. The moments meant to be creepy with the atmosphere made me incredibly uneasy and the puzzles were challenging but not too hard to figure out! Good job! Here's my playthrough if you wanna see it starts at 17:30!

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We had so much fun, the Atmosphere was great :D

Thanks for posting this - was just about to lol

(3 edits) (+2)

[Linux Build]: For whoever needs playing it at a lower resolution:

Open the "prefs" xml file located at "/home/<USER>/.config/unity3d/Tom Rosbson Games/From Flames/prefs", and change the following XML field values:

<pref name="Screenmanager Resolution Use Native" type="int">0</pref> // set [0] to disable the automatic screen resolution detection;

<pref name="Screenmanager Resolution Height" type="int">600</pref> // control your preferred screen higth;

<pref name="Screenmanager Resolution Width" type="int">800</pref> // control your preferred screen width;

[Optionally]:
<pref name="Screenmanager Fullscreen mode" type="int">1</pref> // set to [0] to disable full-screen mode;

For other platforms, those prefs. are stored differently, but they can be located as well, referring to the official UnityEngine docs at this page:
"https://docs.unity3d.com/ScriptReference/PlayerPrefs.html" (look at the initial description);

Thanks.

Loved the atmosphere and the old school look

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Many many days later I'm back with the part 2 I said I was going to do :)

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Thanks so much for doing another video on it! Sorry it took me a few days to get back and watch it, but it was still a good watch!

Glad you like the game, and I'll have to check out some of your other videos :)

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I really like this game, the multiple endings idea is amazing. (Skip to 9:45)

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I played and made a video about it, it was a very nice experience, I always say the same thing but I REALLY love the old school style graphics, got two of the endings and may go for the other three in another episode maybe. 

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Thank you so much for playing! I'm really glad you enjoyed it!

Good job on getting both of the main endings, although I could tell you were somewhat disappointed that you couldn't go back and explore the open map after completing it.

I noticed a couple bugs during your playthrough surrounding some items spawning that we're quite meant to, so when I go back in to fix those I'll see about adding a continue feature!

As for a video getting the other 3 endings, I for one would love to see it :)

Thanks again!

Yeah a continue function would be a nice thing to add, it doesn't need to be exactly where you were, but certain checkpoints is always good when you have multiple endings so you can just skip some parts you already did.

Oh I didn't even notice the bugs but glad I could give some in-video feedback.

But anyway, as I already said was a really nice game, thank you for watching my video, and I will see if I can get a part 2 done soon :)

Not sure if you saw it but there is a continue button for if the player exits the game while playing, but that save data gets cleared once they reach an ending, so it won't be difficult to add something to the current system.


As for the bugs: it was just some items appearing that shouldn't have at that point. The matches, for example, are only meant to appear when you've achieved one specific ending. 

Nothing to worry about, all should be easy to fix :)

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So many mysteries

First of all, thanks for playing!

Glad you seemed to enjoy it!

I'll be honest I wasn't expecting issues with the frame rate in the outside area. It's not something I encountered during development, and neither did any of the people who played it for QA.

I'll take a look into what might be the cause of the issue, and see if there's anything I can do! 

Thanks again for playing!

it’s my computer man, it’s a potato, not your problem